Cells

Cell placement is important for all teams besides Cook to know about. Prisoners can use cell placement to plan their escape methods better, and Guards who know of Prisoners with certain types of contraband can move them to cells that do not make it easy for them to use those types of contraband.

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Solitude is the absolute worst cell to be in. Usually there is no way to escape it. You should only be in here if you had done something really bad, like trying to escape (and failing) or beating up several police officers being extremely disobedient. Advantages: ~
 * You can act disobedient as a way to distract Guards, allowing your friends to escape.
 * You can get out later if your friend has a Key.
 * You may also use a rather new item called Acid to get out of solitude.

Section A is a quad-sector of cells closest to the Cafeteria and Courtyard.

Advantages: ~
 * Easier to get the Artifact
 * Easier to get the Knife
 * Easier to get the Battery

Section B is a quad-sector of cells closest to the Guard office. Advantages:
 * Easier to get the Pen
 * Easier to get the Screw
 * Easier to get the Razor